![]() ![]() The game design is technically brilliant, the art direction accomplishes what it sets out to do (I mean it's one of if not the best looking game on PS4), It succeeds in telling a heavy narrative (whether you like that or not again is subjective) and the game is virtually bug free. It’s highly unlikely that The Last of Us will be the first to break that streak and see the light of day on a non-Sony console. Unfortunately, that trend hasn’t carried over to Xbox or Switch. Like I said before though you're opinions are subjective and so are mine but TLOU2 is objectively a well made game and top tier in its genre. The Last of Us Part 1 is full of memorable moments, in combat and out but as a verified secret softy, it’s the heart-wrenching ones that have scored their marks in my heart. The Last of Us Part I isn’t the first game Sony has brought to PC, with ports for both God of War and Spider-Man released over the past few years. In the end it seems to me that you just don't like these kinds of games which is fine. So identifying with the characters again is subjective, if you didn't bond with any of them then that's unfortunate. ![]() ![]() To keep that kind of exploration in a strict narrative is a balancing act which works more often than not in TLOU2. I suppose there are sections that may seem disconnected but they are vastly improved from the original in scope letting you go at your own pace and explore. You've got the rope mechanics which to my knowledge is a first for consoles at least, creating a kind of half life approach to some puzzles. You've got things like affordance where the player is directed into different locations based on lighting or colours, things of interest and still make it blend into the world so you subconsciously follow it. Now game design, I don't think you realise how much work went into this. It's all good if that's not what you want in a videogame but we all have different tastes, me personally I can go from Mario to TLOU easily because I like different things. As for stand out features I think Ellie and Joel are pretty iconic at this point and even Abby (everyone loves her guns) ) I guess maybe some of the side characters are bit forgettable? Either way you said that they look like dull everyday people, but I imagine that's deliberate since the game is going for a realistic tone. This game is supposed to be a dark and gritty mood piece so the characters are not going to have colours that pop out because that would make the characters at odds with the world. It features a shockingly wide variety of environments, weather, and day cycles in locations ranging from Wyoming to California.HarryMasonHerpderp 844d ago (Edited 844d ago okay so the art direction is a pretty broad topic, I mean it's not just about the characters you've got the environments as well which are stunning you have to admit that. It’s even more impressive considering that the game feature two separate player characters with different groups of allies, in different locations, along with flashback sequences taking place years before. We were frequently stunned by the quality of the game’s visuals, something that sadly seldom happens these days. The visual quality and attention to detail in The Last of Us Part II is absolutely best-in-class in basically every area, and the overall presentation is significantly ahead of anything that other teams have been producing on console and PC. Epic Games lawsuit), Microsoft’s internal review of The Last of Us 2 called it “significantly ahead of anything available on consoles and PC. In an internal Microsoft document called as ‘Executive Portfolio Update’ (which was made public due to the Apple vs. While The Last of Us 2 fared very well critically among critics (like us), it looks like even Sony’s main rival, Microsoft, reviewed the game as well, and thought highly of it, too. ![]()
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